PHOT 0093. Advanced Alternative Processes
Units: 3
Prerequisite: Completion of PHOT 92 with grade of "C" or better
Hours: 90 (36 lecture, 54 laboratory)
Advanced study of alternative processes in photography designed to expand on the technical and creative concepts previously acquired. Exploration of the technical and aesthetic variations possible within the processes chosen for study. Creation of a cohesive fine art portfolio. (CSU)
PHOT 0093 - Advanced Alternative Processes
http://catalog.sierracollege.edu/course-outlines/phot-0093/
Catalog Description Prerequisite: Completion of PHOT 92 with grade of "C" or better Hours: 90 (36 lecture, 54 laboratory) Description: Advanced study of alternative processes in photography designed to expand on the technical and creative concepts previously acquired. Exploration of the technical and aesthetic variations possible within the processes chosen for study. Creation of a cohesive fine art portfolio. (CSU) Course Student Learning Outcomes CSLO #1: Create original photographs using both a constructed view camera and through calibrated digital negative output. CSLO #2: Evaluate images created compared and contrasted to the work of established photographers working with the same processes. CSLO #3: Create a cohesive portfolio of alternative process photographs demonstrating technical skills and personal artistic expression. Effective Term Fall 2025 Course Type Credit - Degree-applicable Contact Hours 90 Outside of Class Hours 72 Total Student Learning Hours 162 Course Objectives Lecture Objectives: 1. Generate a proposal for the processes to be explored and final portfolio content 2. Describe the characteristics of basic lens types primarily used during the 19th century 3. Select a minimum of two alternative processes to research and utilize 4. Assess the variations for each process chosen and select the specific sequence and chemicals to be utilized 5. Critique the work of established photographers using the processes identified in the final portfolio proposal 6. Compute a digital negative correction curve using input/output data 7. Justify final portfolio through a written artist’s statement Laboratory Objectives: 1. Review and demonstrate safe handling of materials and safety precautions when working on projects 2. Construct a basic view camera to produce original images 3. Prepare chemicals and substrates for printing 4. Assess final prints and modify processes as necessary to improve image quality 5. Modify standard digital negative production to account for the process being used 6. Determine the appropriate display method for images created 7. Create final portfolio of alternative process images General Education Information Approved College Associate Degree GE Applicability CSU GE Applicability (Recommended-requires CSU approval) Cal-GETC Applicability (Recommended - Requires External Approval) IGETC Applicability (Recommended-requires CSU/UC approval) Articulation Information CSU Transferable Methods of Evaluation Classroom Discussions Example: Classroom peer critiques (discussions) are an integral part of deepening student understanding of how others react to their images and to gain insight into how they can improve their work. Students are evaluated on participation, their ability to actively engage in the discussion and to provide and receive valuable feedback from their peers. Objective Examinations Example: A multiple-choice exam will be given covering the specific hazards and safe handling of chemicals used in alternative processes. Standard grading. Projects Example: A final portfolio of 12-15 alternative process prints will be created. Evaluation will be based on print quality, image selection, appropriateness of process considering the image, composition, and originality. Reports Example: Student will prepare a written report analyzing the background, style and artistic intent of contemporary artists who work with the same processes they have chosen to explore over the course of the semester. An outline of expected points to be covered will be provided to the student Skill Demonstrations Example: Based upon lectures, readings and in-class demonstrations, students will demonstrate the proper method to create a digital negative. Assessment will be based on proper use of densitometer, curve calculations, printer settings and contrast control. Repeatable No Methods of Instruction Laboratory Lecture/Discussion Lab: During the lab portion of the course instructor will demonstrate how to construct a view camera. After the demonstration, students will use the materials provided to construct their own camera. This will include making minor modifications based on the lens type the student selects. Instructor will supervise, assist, clarify and help students troubleshoot problems as they arise. Lecture: Instructor will lecture on digital negative production. This will include a demonstration of the densitometer and curve calculations based on input/output data. Students will be given sample data to practice creating and applying adjustment curves. This lecture and demonstration will precede the actual production of digital negatives tailored to the individual process the students are using. Typical Out of Class Assignments Reading Assignments 1. Student will be assigned to read the chapter in the textbook on the first process to be explored as well as on one or more web-based resources. The student will need to analyze the similarities and difference between the them and make notes on their observations. The need to have analyzed the readings to the degree that they can discuss their observations with the rest of the class. 2. Student will be assigned to read two online articles on lens types. Student will need to come prepared to identify the various lens types and optical attributes during a quiz. In addition, student will apply this knowledge as they select the lens for the camera they build. Writing, Problem Solving or Performance 1. Student will prepare a written report analyzing the background, style and artistic intent of contemporary artists who work with the same processes they have chosen to explore over the course of the semester. Other (Term projects, research papers, portfolios, etc.) Student will complete a final portfolio of 12-15 alternative process prints that demonstrates their best work from the processes explored. Required Materials The Book of Alternative Photographic Processes Author: James Publisher: Cengage Learning Publication Date: 2015 Text Edition: 3rd Classic Textbook?: Yes OER Link: OER: New Dimensions in Photo Processes: A Step-by-Step Manual for Alternative Techniques Author: Blacklow Publisher: Routledge Publication Date: 2018 Text Edition: 5th Classic Textbook?: Yes OER Link: OER: Jill Enfield’s Guide to Photographic Alternative Processes: Popular Historical and Contemporary Techniques Author: Enfield Publisher: Routledge Publication Date: 2020 Text Edition: 2nd Classic Textbook?: Yes OER Link: OER: Kallitype, Vandyke Brown, and Argyrotype: A Step-by-Step Manual of Iron-Silver Processes Highlighting Contemporary Artists Author: Nelson Publisher: Routledge Publication Date: 2023 Text Edition: 1st Classic Textbook?: Yes OER Link: OER: Other materials and-or supplies required of students that contribute to the cost of the course. Alternative process substrates
AAD 0093 - Introduction to Motion Graphics
http://catalog.sierracollege.edu/course-outlines/aad-0093/
Catalog Description Prerequisite: Completion of AAD 79/COMM 31A/PHOT 79 with grade of "C" or better Hours: 90 (36 lecture, 54 laboratory) Description: Introduction to fundamental concepts, practices, and theories of digital, time based, production. Application of graphic design principles to filmmaking and video production using various forms of animation and visual effects. Exploration of traditional and experimental approaches to creating dynamic visual content for use in video, design and animation. Topics include the integration of text, video, graphics, and sound into short animation pieces as well as components for larger productions. Aesthetic, conceptual and technological considerations discussed and applied. (CSU, UC) Course Student Learning Outcomes CSLO #1: Produce digital, time-based, work considering the elements and principles of design, using industry standard software through various digital media input and output methods using vector or raster-based media. CSLO #2: Develop a time-based project through research and storyboarding, and successfully produce the project with various types of media elements, such as audio, video, vector and bitmap graphics. CSLO #3: Critique finished works using terminology from class discussions related to design, intention, and issues specific to time-based media. CSLO #4: Analyze copyright law, emerging technologies, artificial intelligence, and the ethical concerns they raise. Effective Term Fall 2025 Course Type Credit - Degree-applicable Contact Hours 90 Outside of Class Hours 72 Total Student Learning Hours 162 Course Objectives Lecture Objectives: Identify motion graphics and describe terminology, technologies, and approaches related to motion graphics; Explain the elements and principles of design as they apply to motion graphics and time-based media; Outline a workflow for motion graphics media sequence which includes pre-production, production and post-production steps; Differentiate between common file types, codecs, formats and output options as they relate specifically to motion graphics; Investigate the usage of source media in projects, including the use of found media elements with regards to Copyright, Creative Commons, Public Domain and Fair Use policies; Research various uses of motion graphics in the fields of commercial video, fine arts, and animation; Analyze time-based media for effective visual communication, recognition of techniques applied and relevance to goals and outcomes; Evaluate and critique time-based works using concepts and terminology relevant to the field. Laboratory Objectives: Name files and source media correctly and apply file management best practices for motion graphics; Utilize a workflow for motion graphics sequences, including storyboarding, scriptwriting, graphics creation, editing, and output; Create projects using industry standard software to create and edit source material into motion graphics sequences; Source and organize appropriate media elements for motion graphics projects, such as still graphics and images, video sequences, text elements; and audio; Compile media into time-based sequences using appropriate motion graphics software; Apply effects, transitions, filters, time-remapping, scale changes and more to sequences using the tools specific to the motion graphics software; Edit media using keying and mattes to isolate content; Composite media elements together into layered projects using motion graphics software; Enhance projects with audio elements; Animate text and still elements in motion graphics sequences; Output final sequences to appropriate file formats using best practices. General Education Information Approved College Associate Degree GE Applicability CSU GE Applicability (Recommended-requires CSU approval) Cal-GETC Applicability (Recommended - Requires External Approval) IGETC Applicability (Recommended-requires CSU/UC approval) Articulation Information CSU Transferable UC Transferable Methods of Evaluation Classroom Discussions Example: 1. At the beginning of every class, students are asked to watch a motion graphics video and then analyze the video through class discussion. Students are evaluated on participation and their ability to actively engage in the discussion using proper terminology. (Objective 6, 7, 8) Objective Examinations Example: 1. Complete midterm exam identifying key motion graphics terminology; comparing and contrasting formats and codecs for various output requirements; and identify key panels and tools within the software interface. (Objective 1 - 4). Example: 1)Choose the most readable font type for motion graphics: a)Serif b)Sans-Serif c)Ornamental d)Script e)Wingdings/Webdings Projects Example: 1. Students are assigned a creative composite project for which they are responsible for sourcing and organizing appropriate media elements, such as still graphics and images, video sequences, text elements; and audio. Students are required to animate such elements using the techniques discussed in class. Grading will be based on instructor observation, student participation, and final project. (Objective 1 - 11) Skill Demonstrations Example: 1. Students are given a logo to animate in the software. As an in-class skills demonstration, they will demonstrate an understanding of how to animate the logo using various methods. (Objective 5, 6, 10) Repeatable No Methods of Instruction Laboratory Lecture/Discussion Distance Learning Lab: The instructor will provide a lecture on how to successfully use animation curves to create more realistic animated movements. Instructor demonstrates the correct use animation curve tools. Students will then follow an in-class tutorial to master the skill. (Objective 6, 10) Lecture: Instructor will lecture on common file types, codecs, formats and output options as they relate specifically to motion graphics. Students will discuss the use of different file types and codecs as they related to various output methods. (Objective 4) Distance Learning Instructor will provide information on the principles of design as they relate to motion graphics and time-based media. A discussion board prompt will be created on the topic. Students will reply to the prompt by researching and identifying a design that interests them. Students will identify the principles of design utilized in the design they’ve chosen. Students will reply to at least two other student posts with additional relevant information and/or a thought-provoking question. (Lecture/Discussion, Objective 2) Instructor will provide green screen footage to students. Instructor will also provide a demonstration video of how to key out blue or green in the software utilized in the class. Students will follow an assignment prompt that directs them to key out the blue and green in the provided footage. The assignment outline will present specific learning objectives and requirements. (Laboratory/Activity, Objective 7) Typical Out of Class Assignments Reading Assignments 1. Read the chapter "Animating Text" in the "Adobe After Effect CC Classroom in a Book," focusing on the animation of text elements while retaining readability in preparation for the Kinetic Typography project. 2. Read the chapter on 3D space in "After Effects Apprentice," focusing on the use of multiplaning effects and using cameras to control the views for the sequence in preparation for the 3D Animation project. Writing, Problem Solving or Performance 1. View examples of kinetic typography online and write short responses to five different pieces, identifying the strengths and weaknesses in the pieces. Then, choose a short passage from a book, song or poem (50 words, maximum) to animate into your own piece of kinetic typography. You will add legal audio accompaniment to the piece to accentuate the edits, effects and movement throughout the animation. The finished works will then be shared with classmates during a final critique. Students will be evaluated based on their ability to complete the project, animate type while keeping it readable on screen, proficiently use the software tools to create unique visuals that pair well with the chosen, legal, audio samples and export a final playable movie file. 2. Bring in between seven and ten source images or graphics that will be used in the 3D Animation Project. Please consider the relationships between the individual objects as a way to form a narrative. Once the source materials have been imported into After Effects, you will mask the graphics to reveal only portions of their original content using the masking and matte tools. Once masked, you will use cameras in After Effects to create a 3D composition that will be animated over time to create a dynamic and visually rich experience using special effects, various animation techniques, and include legally sourced audio to accompany the finished piece. Students will be evaluated based on the quality of their animations, the ability to complete the project, the uniqueness of their vision for the final piece, the fit of the chosen audio sample and the relevance of the effects employed. Other (Term projects, research papers, portfolios, etc.) Required Materials Adobe After Effects: Classroom in a Book Author: Brie Gyncild & Lisa Fridsma Publisher: Adobe Press Publication Date: 2024 Text Edition: First Classic Textbook?: OER Link: OER: Other materials and-or supplies required of students that contribute to the cost of the course.